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- From: magicsn@birdland.es.bawue.de (Steffen Haeuser)
- Path: eisbaer.bb.bawue.de!birdland.es.bawue.de
- Newsgroups: comp.sys.amiga.programmer
- Message-ID: <32000105714083660504@BIRDLAND>
- References: <38232358@kone.fipnet.fi>
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- Organization: Birdland BBS, Dettingen/Teck, South Germany
- Content-Type: text/plain; charset=ISO-8859-1
- Subject: Re: Demo/game to OS friendly part II
- Date: 09 Feb 1996 12:32:46
-
-
- jsaarinen%kone.fipnet.fi@INTERNET wrote :
-
- >
- >
- >> Is there anyone willing to compile some FAQs? (I would, but as
- >> you can see my English is really bad).
- >
- > What we should implement in it?
- >
- > - optimal chunky2planar for each configuration
-
- There are c2p packages on Aminet with that...
-
- > - how to support CyberGraphX
-
- I did a Amigaguide file explaining this some times ago... is on Aminet...
- gfxstuff141.lha in dev/misc... and probably soon there will be
- rtgmaster.library, that supports CyberGraphX, EGS, ECS, AGA and Picasso II...
- maybe in 1-2 weeks :)
-
- > - how to make a very fast tmapper/gouraud/etc.
- > - something about 3d stuff, bsp trees etc.
-
- Okay, real need for this...
-
- > - how to make things running in a Intuition screen
-
- That is practical the same as "how to support CyberGraphX" :)
-
- > - prove that there is no reason for HW hacking execpt in some
- > cases, but then you have to be sure there is AGA or ECS
-
- One "Copper-like" Demo will be included (with source) with
- rtgmaster.library... if more people would write some short effects to include
- with rtgmaster.library (with or without source), contact me...
-
- I also thought over doing a rtg3D.library sublibrary for my rtgmaster
- system... with some 3d stuff in it ... if someone would be interested in this
- stuff (i am quite new in 3d and do not have specially optimized
- algorithms...), contact me... and join the project :)
-
- Steffen Haeuser
-